NAKHIIR

Carnivore Constitution (-1)

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Nakhiir must consume 2 lbs. (~1 kg.) of meat per 24-hour period. They also boast an iron constitution, especially when it comes to the consumption of questionable meat. Their need to consume flesh can be sated by carrion, when necessary, and their sturdy constitution protects against all of the backlash – except taste, and stigma from the other races.

Dependency (Meat Consumption) (-2)

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Nakhiir suffer one level of Fatigue (SWADE pg. 100) for each day that passes without consuming the requisite amount of meat, and this can lead to death. The Fatigue recovers at a rate of one hour per 2 lbs. (~1 kg.) of meat consumed after eating. If they must acquire meat by purchasing it, this leads to an increase in their cost of living.

Disease Immunity (+1)

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Nakhiir are immune to disease.

Low Light Vision (+1)

Nakhiir have natural predatory capabilities, which includes the ability to see in almost total darkness through a combination of their enhanced eyes and a tongue that can “taste” scents in the air. Nakhiir ignore penalties for Dim or Dark Illumination, but still suffer Pitch Darkness penalties (SWADE pg. 102).

Terrify (+2)

Nakhiir can open their mouths an unnatural amount, and the inside is rowed with razor-sharp fangs for rending flesh. While the Nakhiir may have an undeserved reputation for hostility, their ability to Terrify others makes it easy to see why. By unfurling their maw and hissing with their rattle-like tonsils, the Nakhiir can instill a primal fear in the hind-brain of an unlucky target. The rattle might be useful for scaring others, but it doesn’t help them to remain quiet; prone to erratic bouts of spontaneity, the rattle will sometimes make noise on its own. While not often a convenient or seemly weapon, their teeth can be used in a pinch.

Natural Weapon (Bite) (+1)

A Nakhiir’s bite is treated as a Natural Weapon that deals Strength + 1d4 damage. They may also bite a target while grappling it (SWADE pg. 104).

Power: Fear (+2):

The Terrify ability is treated as the Fear power (SWADE pg. 161). The Nakhiir use their Spirit die to make the roll in place of a casting die, otherwise, the power functions as normal. Only one target may be affected per use of this ability. Regardless of success or failure, that target may not be affected by this ability for the remainder of the scene.

Skill Penalty (Stealth) (-1)

Nakhiir suffer a permanent -1 to all Stealth rolls due to the rattles in their throats.

Characters with one Nakhiir parent can choose from the following genetic packs during creation:

  • Carnivore Constitution (-1)

  • Low Light Vision (+1)

  • Terrify (+2)